Showing posts with label French. Show all posts
Showing posts with label French. Show all posts

Tuesday, December 26, 2017

Imperial Skies Battle Report 5 - Battle of Denmark Strait

I played yet another game of Imperial Skies using a Victory at Sea scenario.  This time I played Battle of Denmark Strait.  Again, I had to adjust the scenario to fit my collection of models (the Germans are on loan from Randy), but it worked out fine.

I upped the ship number to 4 ships for this game.  I know, I'm getting a little crazy.  It was a fun game and played pretty quickly.

I think I need to expand my choices of ships, but I am making due with what I have.




I will be adding some Imperial Skies ships to my paint queue soon.

Friday, December 22, 2017

Imperial Skies Battle Report 4 - Clash of Giants

I managed to get my another game of Imperial Skies played.  I played another scenario from Victory at Sea game, but this time I chose a historical scenario; Clash of Giants.  I adjusted the scenario a little and made it work with the ships I have available.

This was a very small game with only 1 ship on the French side and 2 ships on the German side.

It played well enough and I will be playing more of these small scale scenarios.  It gives a little different feel to the game, but that isn't a bad thing.


The great thing about any game is trying out different scenarios and seeing how it works.  I encourage you to check this game out.

Tuesday, October 24, 2017

Imperial Skies Battle Report 3 - Blockade

I pulled out my copy of Victory at Sea by Mongoose Publishing and found a scenario that I thought would work well for a game of Imperial Skies.

The blockade scenario was a good basic one that only needed a little adjustment to fit with the Imperial Skies game.

Table size:  4' x 6'
Fleets:  The attacking player (blockader) builds a fleet to an agreed upon point value.  The defender (blockade runner) builds a fleet using 50% of the points of the attacker's fleet.
Deployment: The blockader chooses a short table edge. He then chooses a ship and places that ship anywhere along the short table edge up with 24" away from his long table edge. He then rolls a die and multiplies the result by 12 inches. The ship must be moved to the right this many inches. He may deploy the ship anywhere within 6 inches of that position. This must be done for all ships in the blockader's fleet. When completed, all ships must be facing the same direction.
The blockade runner will move all his ships onto the table anywhere along the opposite long table edge in the first turn.
Scenario rules: The blockade runner has a "fee" turn at the beginning of the battle. In effect, he may move and attack with his ships normally, but the blockading fleet may do nothing - its ships may not move, fire, or use command actions. They must simply take any damage dealt during this turn. After this first turn, initiative is rolled normally.
Game length: The game continues until the blockade runner has either been destroyed or has left the table.
Victory conditions: The scenario uses Victory Points to determine who wins. The blockader scores victory points equal to the value of any ship destroyed. The blockade runner only scores victory points for moving ships off the blockader's long table edge. He scores points equal to the value of the ship that exits the table.


I choose a large selection of small ships for the French fleet.  I was thinking they would have the best chance of breaking through the line.  I plan to replay the scenario with a different make up for the French Fleet.

French Fleet
Perigeaux Class Patrol Nef x 6


Austro-Hungarian Fleet
Danube Class Patrol Nef x 3
Huszar Class Destroyer x 2
Prinz Eugen Class Destroyer x 1

Friday, September 15, 2017

Imperial Skies Battle Report 2

I thought it would be a good idea to show the basic mechanics of Imperial Skies by Rottenlead Publishing.  I put together a couple of small fleets and set up my game table.

In this battle a small fleet of German ships have come across a fleet of French ships and a skirmish ensues.




The German's didn't have the best dice in the game and came out a little short because of that.  I had a good time playing the game and since there isn't any hidden information, the game worked well as a solo experience.  I will likely be playing more solo games in the future.


I didn't play until all the ships were dead as I thought it made more sense for Germans to break off once the battle had turned against them.




Maybe next time, the Germans will have a better showing as they have not done well in the last 2 games.

Wednesday, September 13, 2017

Imperial Skies Battle Report 1

I took some models and the rules for Imperial Skies to the Recruits Gaming Convention in Lee Summit, MO.



I put together a scenario and ran it for some of the attendees at the convention and am counting this as my first game of Imperial Skies for my 6 x 6 Game Challenge.
The Allied Powers received intelligence that the Central Powers had developed a chemical weapon and were transporting it to the front lines.  The Allied Powers dispatched an available French force to intercept the convoy.
 The French forces could not simply shoot down the merchants carrying the chemical weapons because they were afraid that the wind would carry the weapons onto the nearby coast and kill many civilian lives.
 The Central Powers considered the weapon to valuable to destroy so would fight to maintain control of them and would attempt to retake the ships if they were boarded.
The game started out well for the Central Powers, but the dice turned on them and they had pretty poor rolls throughout most of the game.

The end results showed all but two of the Central Powers ships being shot down while the French only lost 7 ships and most were the patrol boats, not the cruisers.







The rules worked well, even with several new players that had never seen them before.  It was a fun game, and I look forward to more games in the future.

Saturday, September 2, 2017

Imperial Skies - French Fleet - Part 3

Next up for my French Fleet was a couple of Formidable Class Light  Cruisers.


These ships turned out well.  I like the way they look and I might need to get a couple more to add to the fleet once I get the rest of them painted.



Stay tuned to see which ship gets painted next.

Sunday, August 20, 2017

Imperial Skies - French Fleet - Part 2

I finally got back around to my French fleet for the Imperial Skies aeronef game.


I used the first French ships as a guide and painted these Le Brouchet Class Torpedo Frigates with the same colors.  I like the look of the ships and think the fleet will look great when it all comes together.




Stay tuned to see this fleet grow as I continue to expand this fleet.

Saturday, January 21, 2017

Imperial Skies - French Fleet - Part 1

I've been working on painting some French ships to face off against my Turkish fleet using the Imperial Skies rules.



I put together a video showing how I painted the models.  I used CorSec Engineering stands on the ships.





I'm pleased with the results and look forward to adding more ships to the fleet.

Tuesday, December 13, 2016

Imperial Skies - Thoughts after my first few games...

I finally managed to get a couple of games played of Imperial Skies.

Both games so far were played with only class A and B ships and a pretty low number of ships.

The first game was a training exercise between two fleets of Turkish ships.  I took 2 Muin-I-Zaffer Class Dig Cruisers.  My opponent (Doug) took 1 Muin-I-Zaffer Class Dig Cruisers and 3 Keyk Class Patrol Digs.  We set up fairly close and had no terrain on the table.










A couple of rounds of fierce battle and I had claimed victory.

After the battle we discussed our thoughts and our primary concern was that the group activation action seemed very powerful.  Of course, I'm certain that wasn't written with this size game in mind, but if we play more games of this size, we may need to make some adjustments to that command action.

The second game saw a small clash between a Turkish force of 3 Keyk Class Patrol Digs, and 2 Muin-I-Zaffer Class Dig Cruisers (commanded by Randy) and a French force of 5 Hussard Class Motor Torpedo Nefs and 1 La Brouchet Class Torpedo Frigate.  Again, we set up on an open table, and this time we started about 3 feet apart.

This game was very close with both sides taking heavy damage.  The torpedoes seemed to be very powerful, but since they are limited to 2 shots per turn and the ships carrying them only had 3 structural points, they didn't seem over powered.





The French flotilla took the advantage and managed to dispatch the Turkish forces.

Overall Thoughts...

I want to play more games with some larger ships before I give a final opinion, but for now, I like it.  The game mechanics are pretty simple and plays quickly.  Some might think that is a bad thing, but I liked it.  I really hope that as we add in bigger ships, the speed of play stays.

There is not a lot of book keeping, but you do have to keep track of which ship is which (if you have multiple ships of the same class).

We have not used all the rules yet (elevation, fighters, ground targets, etc) so we still have a bit to learn, though I am not sure we will use all of the possible options.

I also think use of scenarios will spice things up quite a bit.  I wish some had been included with the game, but I think I can come up with some decent scenarios for future games.

I will put together a more complete review after I've played a few more games with larger fleets and larger ships.