I'm continuing to add trolls to my collection that will be based up for my Kings of War goblin army.
This time I have a Reaper Bones Troll.
This is a pretty simple paint scheme and the model was painted fairly quickly. If I can find more of these models at my local shop, I will likely be painting a few more for my army.
I managed to play and post videos on two more games this month; not quite enough to get back on schedule, though.
I've kind of resigned myself to fact that I'm likely not going to complete the challenge (still needing to play and video 14 games before the end of the year). However, I have played a lot of games and have enjoyed the experience.
I'm not giving up yet, but won't be too upset if I miss the mark at the end of the year.
Maybe I just need to focus on some small scenarios for the remaining plays and see if I can knock them out in a marathon play session.
-------------------------------------------------------------------------------------------------------------- Cold War Commander
I pulled out my copy of Victory at Sea by Mongoose Publishing and found a scenario that I thought would work well for a game of Imperial Skies.
The blockade scenario was a good basic one that only needed a little adjustment to fit with the Imperial Skies game.
Table size: 4' x 6'
Fleets: The attacking player (blockader) builds a fleet to an agreed upon point value. The defender (blockade runner) builds a fleet using 50% of the points of the attacker's fleet.
Deployment: The blockader chooses a short table edge. He then chooses a ship and places that ship anywhere along the short table edge up with 24" away from his long table edge. He then rolls a die and multiplies the result by 12 inches. The ship must be moved to the right this many inches. He may deploy the ship anywhere within 6 inches of that position. This must be done for all ships in the blockader's fleet. When completed, all ships must be facing the same direction.
The blockade runner will move all his ships onto the table anywhere along the opposite long table edge in the first turn.
Scenario rules: The blockade runner has a "fee" turn at the beginning of the battle. In effect, he may move and attack with his ships normally, but the blockading fleet may do nothing - its ships may not move, fire, or use command actions. They must simply take any damage dealt during this turn. After this first turn, initiative is rolled normally.
Game length: The game continues until the blockade runner has either been destroyed or has left the table.
Victory conditions: The scenario uses Victory Points to determine who wins. The blockader scores victory points equal to the value of any ship destroyed. The blockade runner only scores victory points for moving ships off the blockader's long table edge. He scores points equal to the value of the ship that exits the table.
I choose a large selection of small ships for the French fleet. I was thinking they would have the best chance of breaking through the line. I plan to replay the scenario with a different make up for the French Fleet.
French Fleet
Perigeaux Class Patrol Nef x 6
Austro-Hungarian Fleet
Danube Class Patrol Nef x 3
Huszar Class Destroyer x 2
Prinz Eugen Class Destroyer x 1
I've decided that I need to add some hard hitting units to my Kings of War Goblin army. That means more trolls. I am going to add a couple of hordes of trolls and plan to multi-base them.
I'm going to be using a variety of models, but for my first unit, I'm using Reaper Bones models. I'm going to used a variety of models models look a little rag-tag.
First up is a couple of cave trolls. Nothing too special about these guys. They look nice and will make a good base for a unit.
I used a different technique for these models that I normally use. It turned out well, but did take a bit more time.
Conflict of Heroes: Awakening the Bear is one of my favorite games. I have not played it as much as I would like, but it is a fantastic games. I decided to play this game as part of my 6 x 6 Game Challenge so that I can get a few more games played.
I used the solo expansion for this game and played the Solo Mission 1 - Search and Destroy.
This game is full of difficult decisions. The player constantly has several options and you have to pick one. This means that you might miss the opportunity to do something else.
The game was a lot of fun and I am looking forward to getting more games played as I work through the game challenge.