Tuesday, November 7, 2017

Conflict of Heroes: Awakening the Bear - Solo Play Through 3 - Partisans

I played my third game of Conflict of Heroes: Awakening the Bear for my 6 x 6 game challenge. 

This time I played the first scenario from the core box, but I used fan made Unit Spent Counters.  These replace the normal action point mechanic in the game and add a little unpredictability to units being spent.

The Unit Spent Counters were created by Kevin Kitchens and are available on BGG here


The Russian forces have a distinct advantage in this scenario, but it is still fun to play and does a good job of teaching the basic mechanics of the game.

Wednesday, November 1, 2017

Painting a Troll

I'm continuing to add trolls to my collection that will be based up for my Kings of War goblin army.

This time I have a Reaper Bones Troll.

This is a pretty simple paint scheme and the model was painted fairly quickly.  If I can find more of these models at my local shop, I will likely be painting a few more for my army.


A few more and I will have a unit.  Stay tuned.



6 x 6 Game Challenge - October Update

I managed to play and post videos on two more games this month; not quite enough to get back on schedule, though.

I've kind of resigned myself to fact that I'm likely not going to complete the challenge (still needing to play and video 14 games before the end of the year).  However, I have played a lot of games and have enjoyed the experience. 

I'm not giving up yet, but won't be too upset if I miss the mark at the end of the year.

Maybe I just need to focus on some small scenarios for the remaining plays and see if I can knock them out in a marathon play session.


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Cold War Commander
Game 1Game 2Game 3

Conflict of Heroes - Awakening the Bear
Game 1, Game 2

The Walking Dead: All Out War
Game 1Game 2Game 3Game 4Game 5Game 6

Kings of War
Game 1Game 2Game 3Game 4

Imperial Skies
Game 1Game 2, Game 3

Memoir '44
Game 1Game 2Game 3Game 4

Tuesday, October 24, 2017

Imperial Skies Battle Report 3 - Blockade

I pulled out my copy of Victory at Sea by Mongoose Publishing and found a scenario that I thought would work well for a game of Imperial Skies.

The blockade scenario was a good basic one that only needed a little adjustment to fit with the Imperial Skies game.

Table size:  4' x 6'
Fleets:  The attacking player (blockader) builds a fleet to an agreed upon point value.  The defender (blockade runner) builds a fleet using 50% of the points of the attacker's fleet.
Deployment: The blockader chooses a short table edge. He then chooses a ship and places that ship anywhere along the short table edge up with 24" away from his long table edge. He then rolls a die and multiplies the result by 12 inches. The ship must be moved to the right this many inches. He may deploy the ship anywhere within 6 inches of that position. This must be done for all ships in the blockader's fleet. When completed, all ships must be facing the same direction.
The blockade runner will move all his ships onto the table anywhere along the opposite long table edge in the first turn.
Scenario rules: The blockade runner has a "fee" turn at the beginning of the battle. In effect, he may move and attack with his ships normally, but the blockading fleet may do nothing - its ships may not move, fire, or use command actions. They must simply take any damage dealt during this turn. After this first turn, initiative is rolled normally.
Game length: The game continues until the blockade runner has either been destroyed or has left the table.
Victory conditions: The scenario uses Victory Points to determine who wins. The blockader scores victory points equal to the value of any ship destroyed. The blockade runner only scores victory points for moving ships off the blockader's long table edge. He scores points equal to the value of the ship that exits the table.


I choose a large selection of small ships for the French fleet.  I was thinking they would have the best chance of breaking through the line.  I plan to replay the scenario with a different make up for the French Fleet.

French Fleet
Perigeaux Class Patrol Nef x 6


Austro-Hungarian Fleet
Danube Class Patrol Nef x 3
Huszar Class Destroyer x 2
Prinz Eugen Class Destroyer x 1

Sunday, October 22, 2017

Painting Cave Trolls

I've decided that I need to add some hard hitting units to my Kings of War Goblin army.  That means more trolls.  I am going to add a couple of hordes of trolls and plan to multi-base them. 

I'm going to be using a variety of models, but for my first unit, I'm using Reaper Bones models.  I'm going to used a variety of models models look  a little rag-tag.

First up is a couple of cave trolls.  Nothing too special about these guys.  They look nice and will make a good base for a unit.


I used a different technique for these models that I normally use.  It turned out well, but did take a bit more time.


Tuesday, October 3, 2017

6 X 6 Game Challenge - September Update

I'm not sure I'm going to actually be able to complete the challenge given my progress over the past few months, but I'm still playing games.

Only 2 games played this month.  There is still time for me to complete the challenge, but if I fail, I'm not going to beat myself up.

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Cold War Commander
Game 1Game 2Game 3

Conflict of Heroes - Awakening the Bear
Game 1

The Walking Dead: All Out War
Game 1Game 2Game 3Game 4Game 5Game 6

Kings of War
Game 1Game 2Game 3, Game 4

Imperial Skies
Game 1, Game 2

Memoir '44
Game 1Game 2Game 3Game 4

Conflict of Heroes: Awakening the Bear - Solo Play Through 2 - Tank Hunter

I sat down for another game of Conflict of Heroes: Awakening the Bear.  I played the second scenario from the solo expansion; Tank Hunter.


This scenario is very challenging and I have yet to beat it.  I did actually manage to kill a tank this time, but still didn't manage a win.

I'll need to try some different tactics next time.