I played yet another game of Imperial Skies using a Victory at Sea scenario. This time I played Battle of Denmark Strait. Again, I had to adjust the scenario to fit my collection of models (the Germans are on loan from Randy), but it worked out fine.
I upped the ship number to 4 ships for this game. I know, I'm getting a little crazy. It was a fun game and played pretty quickly.
I think I need to expand my choices of ships, but I am making due with what I have.
I will be adding some Imperial Skies ships to my paint queue soon.
I managed to get my another game of Imperial Skies played. I played another scenario from Victory at Sea game, but this time I chose a historical scenario; Clash of Giants. I adjusted the scenario a little and made it work with the ships I have available.
This was a very small game with only 1 ship on the French side and 2 ships on the German side.
It played well enough and I will be playing more of these small scale scenarios. It gives a little different feel to the game, but that isn't a bad thing.
The great thing about any game is trying out different scenarios and seeing how it works. I encourage you to check this game out.
I thought it would be a good idea to show the basic mechanics of Imperial Skies by Rottenlead Publishing. I put together a couple of small fleets and set up my game table.
In this battle a small fleet of German ships have come across a fleet of French ships and a skirmish ensues.
The German's didn't have the best dice in the game and came out a little short because of that. I had a good time playing the game and since there isn't any hidden information, the game worked well as a solo experience. I will likely be playing more solo games in the future.
I didn't play until all the ships were dead as I thought it made more sense for Germans to break off once the battle had turned against them.
Maybe next time, the Germans will have a better showing as they have not done well in the last 2 games.
I took some models and the rules for Imperial Skies to the Recruits Gaming Convention in Lee Summit, MO.
I put together a scenario and ran it for some of the attendees at the convention and am counting this as my first game of Imperial Skies for my 6 x 6 Game Challenge.
The Allied Powers received intelligence that the Central Powers had developed a chemical weapon and were transporting it to the front lines. The Allied Powers dispatched an available French force to intercept the convoy.
The French forces could not simply shoot down the merchants carrying the chemical weapons because they were afraid that the wind would carry the weapons onto the nearby coast and kill many civilian lives.
The Central Powers considered the weapon to valuable to destroy so would fight to maintain control of them and would attempt to retake the ships if they were boarded.
The game started out well for the Central Powers, but the dice turned on them and they had pretty poor rolls throughout most of the game.
The end results showed all but two of the Central Powers ships being shot down while the French only lost 7 ships and most were the patrol boats, not the cruisers.
The rules worked well, even with several new players that had never seen them before. It was a fun game, and I look forward to more games in the future.