Wednesday, September 13, 2017

Imperial Skies Battle Report 1

I took some models and the rules for Imperial Skies to the Recruits Gaming Convention in Lee Summit, MO.

I put together a scenario and ran it for some of the attendees at the convention and am counting this as my first game of Imperial Skies for my 6 x 6 Game Challenge.
The Allied Powers received intelligence that the Central Powers had developed a chemical weapon and were transporting it to the front lines.  The Allied Powers dispatched an available French force to intercept the convoy.
 The French forces could not simply shoot down the merchants carrying the chemical weapons because they were afraid that the wind would carry the weapons onto the nearby coast and kill many civilian lives.
 The Central Powers considered the weapon to valuable to destroy so would fight to maintain control of them and would attempt to retake the ships if they were boarded.
The game started out well for the Central Powers, but the dice turned on them and they had pretty poor rolls throughout most of the game.

The end results showed all but two of the Central Powers ships being shot down while the French only lost 7 ships and most were the patrol boats, not the cruisers.

The rules worked well, even with several new players that had never seen them before.  It was a fun game, and I look forward to more games in the future.

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