Description from BoardGameGeek:
The land of Kilforth is a perilous domain filled with nefarious monsters, mysterious Strangers and treacherous Locations, and dominated at its centre by The Sprawl, a huge city where intrepid Heroes begin their journey to fame and fortune. Throughout the land various factions vie for power over each other, such as the supposedly noble Order of the Rose or the terrifying Doom Guard. And presiding over the world outside Kilforth is the ever-present Overlord, Masklaw. Over the coming month, a deadly Gloom will descend upon Kilforth,which the Heroes must Battle through to prove their worth, defeat an Ancient evil, and save the land from darkness.
Gloom of Kilforth is a card game of high fantasy with a Gothic edge, playable in 1-3 hours, where 1-4 players, working individually or together, must take their humble adventurers on a journey through a dark world of magic and peril. They will visit strange places, stranger people and overcome powerful enemies in their mission to discover mysterious artefacts and mystical Spells. Players follow their Hero’s tale from modest beginnings through an epic story to an exciting climactic battle for the fate of the world. Gloom of Kilforth takes about 45 minutes per player to play.
I've not yet read the rules so can't speak much about the game itself, but overall I'm pleased with the components except one minor gripe.
The artwork in this game is fantastic. The box looks great and when you open it up and start to take a look at all the cards, it only gets better. The amount of art is surprising and it all has a consistent feel to it. The cards appear to be of good quality and should hold up to repeated play. I will probably sleeve my copy of the game, but I do that with most card games, regardless of the card quality.
There are some wooden tokens included that look nice and functional. Nothing special, but not bad either.
My big complaint (and it isn't that big of a deal) is the card board tokens. They just don't seem to match up to the rest of the game. They aren't quite as polished as the rest of the game. They look functional and will work just fine in the game, but the could have used a bit more work in design.
I look forward to playing this game and seeing how everything works together and I can't wait to get to see all the monsters, locations, spells, etc in use.
No comments:
Post a Comment