Thursday, October 30, 2014

Recruits Gaming Convention Pictures

I got to make a trip to Lee's Summit, MO for the Recruits gaming convention at the end of September.  It is held at the local high school so is nice and cheap ($5 for the weekend).  There are a nice variety of games including historical, sci-fi, and fantasy.  There are tournaments and open gaming, but in my opinion the best part is all the game scenarios that people set up and run through-out the weekend.  There are various vendors and a silent auction as well.  I always find a good deal or two.

I have a group of friends that typically attend this event and I have been going to this convention when I can for the past 3 years.  The convention used to be held twice a year; spring and fall, but is now a once a year event in the fall.

I took a few pictures of some of the games at the convention and thought I would share them.  This is not a definitive collection of photos of all the games.

WW2 beach assault

WW2 beach assault

WW2 beach assault


Thunder Road - home made cars and board

Thunder Road - home made cars and board

Cock Fighting game.  Seriously...This was a game.

AWI...I think

AWI... I think

Wild West Themed

Wild West Themed

All Quite on the Martian Front

All Quite on the Martian Front

All Quite on the Martian Front

All Quite on the Martian Front

All Quite on the Martian Front
All Quite on the Martian Front

BattleTech: Alpha Strike... the game I ran

BattleTech: Alpha Strike... the game I ran

BattleTech: Alpha Strike... the game I ran


BattleTech: Alpha Strike... the game I ran

BattleTech: Alpha Strike... the game I ran
100 Years war???

100 Years war???

100 Years war???

100 Years war???

100 Years war???

Don't know the game, but a cool model



Tomorrow's War

Tomorrow's War

Tomorrow's War

Tomorrow's War
Tomorrow's War

Tomorrow's War

Napoleonics????

Napoleonics????

DBA

DBA

DBA

GASLIGHT-esq run by Randy


GASLIGHT-esq run by Randy

GASLIGHT-esq run by Randy


Gruntz

Gruntz

Gruntz

Gruntz


This is a great con to attend if you are close.  I drive a couple of hours to it and it is always worth the trip.

Friday, October 24, 2014

Dungeon Heroes - Game review

I picked up a copy of Dungeon Heroes by Gamelyn Games a few months ago at my local game store Gauntlet Games.  It is a game for 1 or 2 players and says it will play in 15-30 minutes.

I finally got around to playing it and I liked it.  It is a pretty light game, but still fun.  I would say it is really a deception/deduction game with a dungeon theme.

The box and components are all very nicely made.  The box is very sturdy and the tiles are all thick card board.  The meeples are wood and make nice representations of the characters and monsters they represent.

The heroes are exploring the dungeon and their goal is to find 3 of the 4 treasures in the dungeon before they are all killed.  The dungeon is trying to kill them all.

The hero player starts with 4 characters; a warrior, a cleric, a thief, and a wizard.  Each has a special power that will help them to find the treasures.  The warrior can fight monsters, the cleric can heal heroes, the thief can disable traps, and the wizard can reveal tiles.

Each player gets 4 actions on their turn.  Of the hero players 4 actions, a hero can only do 2 actions per turn.  The dungeon player places tiles until he is out and then can start flipping tiles and activating monsters.  A monster can only be activated once per turn.


 The game is simple to play, but offers a fun, quick game.  We played in about 20 minutes.  Depending on how things go, it can take less or more time.

If you get a chance, check this game out.


Age of War - Game Review

I was at one of the local game stores and saw a game called Age of War by Fantasy Flight Games.  It had a low price ($12.99) and the box had some nice art work.  It allows 2-6 players and plays in 15-30 minutes.  The thing that really drew me to it was the game designer is Reiner Knizia.  I have yet to play a game he's designed that I didn't like.  (I haven't played all of them, though.)  I decided to pick it up and see how it played.

This is a conquest game.  You are the leader of a feudal Japanese army trying to take over castles and claim territory.  You do this by rolling 7 dice with various symbols that represent infantry, cavalry, archers, and daimyo (leaders).  Each castle cards has a number of battle lines.  The more lines, the more points the card is worth.  You have to match the symbols on the dice to the card you are attacking.  Seems

easy, but you can't keep any dice from roll to roll.  You have to use the dice to claim a line.  You place those dice on the line and roll the remaining dice and try to claim another line.  If you can't claim a line, you can re-roll the dice, but you have to sacrifice one of the dice so you are rolling less dice.

Add in the ability of players to take castles from each other (with an additional battle line required) and things get pretty tense.  Once you have claimed all the castles of a particular territory they are safe from being taken and you get a bonus for holding the territory.

The game ends when all the castles have been claimed.

I played this with both 6 players and 2 players.  Both worked well and moved about as quickly.  Lots of back and forth.  It got a little tedious in one game when we were down to 2 castles to be taken and we just couldn't roll what was needed to defeat them, but it wasn't bad and I doubt that will happen often.

Overall, I give this game a big thumbs up and when was the last time you found a fun 6 player game for $13?

Tuesday, October 21, 2014

G.A.S.L.I.G.H.T. - War in Randistan

G.A.S.L.I.G.H.T. (Glorious Adventures in Science Loosely Involving General Historical Times) is a Victorian Era Sci-Fi game.  It is tons of fun and my gaming group plays this more than most other games.

Bill set up a game for us this past weekend and five of us got together for the game.  It took place in Randistan.  Randistan is an imaginary land whose location (and occasionally existence) is often disputed.  It has largely been untouched by Europeans and many animals that were thought extinct have been seen in this land.  Think Lost World kind of place.

It started with a few news articles from the New York Times. (Both should be dated 1893).



Our battle was set between British and German forces and their native allies.  Each is looking to establish colonies within the continent of Randistan.

The Germans have established themselves in a small compound centered around a slave market.  The British attack the compound in an effort to stop the despicable sale of human beings and attempting to take the compound from the Germans.

Our Battlefield


German's 1st squad deployed inside the fence waiting to be called up for action

German's 2nd squad was milling about the market looking at produce and other items that could be purchased

The German MG was on guard at the north gate when a steam walker came out of the forest.

The British steam walker and infantry support attempt to flank the compound and surprise the Germans

Two groups of natives, each allied to one of the great powers battle each other

The Germans were able to score a lucky hit on the walker and a horrible save left only a smoking pile of metal

Zulu forces imported by the Brits into Randistand head for cover

The captives held in the slave market rebelled and ran from their captors.

The German 1st squad advances outside the gate to face the 1st Randigonian Brigade.  A hail of fire is unleashed and several enemy are killed, but the return fire was so harsh that this unit broke and routed from the battlefield.

The German Airship arrived late, but did offer some supporting fire to the defenders of the compound.

By the time the airship was able to provide real support, the British had wiped out most of the German defense and the Kaptain was ready to evacuate the compound.

Knowing that if he lost the airship to the Brits (it being destroyed or captured) he would, at best, be stripped of his rank, he chose to board the ship and leave the natives to their fate at the hands of the British.

While the native German allies will whine about the withdrawal of their German allies, our Kaptain knows that when he returns with reinforcements, the natives will welcome him back with open arms.

This was a great game and full of swings from one side to the other.  It started out looking like the Germans were going to easily repel the pesky Brits, but then after loosing a squad of German soldiers to a route and then having half of another squad shot to bits, things started to look a little bleaker.  The last straw was when the slaves and villagers revolted.  The Germans took the arrival of their airship as the cue to get out of a bad situation and immediately started making plans to return with reinforcements.

Thanks Bill for hosting us.  The game was great as usual and dinner was great.


Tuesday, October 14, 2014

USPSA 2014 Handgun National Championship

I had the opportunity to compete in the USPSA 2014 Handgun National Championship at the end of September.  The match was held just outside of St. George, Utah and consisted of 27 stages.
Stage 27

I shot my normal competition gun (a Springfield Armory XDM 9mm) and have a C classification.  The match was a ton of fun and I'm glad about that because I did not shoot very well.

Here is a video of the match.



Here are a few stats regarding my performance at the match.

2014 Production Nationals
Overall Production Finish:  141st place
C Class Production Finish:  15th place
Match Percentage:  51.14%
Points shot less penalties (3,135 possible):  2,447 or 78.05% of possible
Total Time:  658.17 seconds  (166% of 1st place)
Alpha %:  66.99%
Mikes:  14
No Shoots:  4
Prprocedurals:  1

Not bad for me, but certainly not great.  I've got a lot of areas to improve on.

I also shot the Production Nationals last year and comparatively I did a slightly better job this year.  There were more shooters at last year's Production Nationals match.

2013 Production Nationals
Overall Production Finish:  222nd place
C Class Production Finish:  17th place
Match Percentage:  46.03%
Points shot less penalties (1,830 possible):  1,386 or 75.74% of possible
Total Time:  357.30 seconds  (174% of 1st place)
Alpha %;  58.47%
Mikes:  6
No Shoots:  1
Procedurals:  0

I can see improvement over last year, but I had hoped for more improvement.  I am going to continue to work on losing weight and becoming more active and know that will help with my shooting ability.  I also plan to start a training program that will include dry fire drills and live fire practice.  Let's see if I can have an even better showing at next year's match.

The drive out and back was long, but the scenery was beautiful.  I had never been out to that part of the country and I'm glad I went.  Here are a few pictures from my visit to Zion National Park.







Sunday, October 12, 2014

Nebraska State Steel Challenge Championship

I spent the day in Grand Island, Nebraska at the Heartland Public Shooting Park competing in the Nebraska State Steel Challenge Championship.

The match consisted of all 8 official stages.

I shot in two divisions; rim fire iron sight pistol and rim fire iron sight rifle.

I used a Beretta Neos pistol and a Ruger 10/22 rifle.

This was my first match shooting the rifle.  I made a few mistakes, but I feel like I shot pretty well with it.  I did well with my pistol, too.  I have shot it at several steel challenge matches and continue to improve withit.  I need to spend some time in actual practice so I can get better.

My time with the pistol was 149.19 seconds.

My time with the rifle was 133.78 seconds.

I finished in second place in both division and was happy with my results.

Tuesday, October 7, 2014

Hills for the battlefield

What battlefield doesn't have hills?  Okay, I'm guessing there are a few.

Why do we need hills?  Many of the games we play benefit from having hills to block lines of sight, provide elevated firing positions, and to just provide more visual detail to our tables.  Hills are a staple for most people's terrain collections and can be easily constructed from relatively inexpensive material.  Some people put lots of work and detail into their hills and others go for a very basic design.  I've kind of hit the middle ground with my latest addition to my terrain collection.

I will be running a BattleTech game using the new-ish Alpha Strike rules.  These rules are a simplified system with less record keeping and fewer to hit rolls.  It makes the game play much faster and allows for large battles to be played within a few hours.

For this game, I needed some hills.  I usually play at my local game store, Gauntlet Games, and they have plenty of hills for me to use.  Since I'm traveling for this convention, I need my own hills.  I've got some that I made years ago, but I really didn't want to put those on a table at a convention because it would be too embarrassing.  So time for a new project.

I started with pink foam.  This is used for house insulation and can be found at home improvement stores.  I used 1" thick foam because for BattleTech, levels are measured in 1" increments.  I will do some 1" and 2" high hills.  At some point I might add some 3" high hills, but for now, I can stack them if I want that.

You can adjust the thickness to whatever scale you want and that fits your game.  I will use these hills for most of my games and they should transfer well from scale to scale.

I drew out some rough shapes on the foam and used my trusty hot-wire foam cutter to cut them out.  I decided to cut them with the sides pretty much vertical.  Some people like to slope the edges of the hills to make them look more realistic.  Either works, just pick which one you want to go with.

After cutting the shapes out, I used some caulk to texture the sides.  I started texturing the sides and tops, but decided I didn't need to texture the tops as I would be flocking that area.  I squirted some caulk onto the hills and used my finger to spread it around.  This is kind of messy so make sure you have some paper towels handy to clean up with.

After letting the caulk dry, it was time to start the painting.  I enlisted my wife to help with this.  (Thanks, Amy!!)  We used a pot of cheap dark brown acrylic paint from walmart.  It took two coats to cover the sides.  I just did one coat on the top as it would be covered with flock.  I wanted a brown undercoat so the pink wouldn't show through, but it doesn't need to be a perfect on the top.

Next I used a light tan acrylic paint to dry brush the sides of the hills.  This shows off the texture a bit more and gives a good look to the finished product.

The next step was to flock the hills.  I picked up some bulk woodland scenics flock for projects like this.  I have a yellow fine grain flock and a green fine grain flock.  The multiple colors adds texture and breaks up the area a little.

To apply the flock, I mixed up some wood glue with some water and a little bit of liquid dish soap.  I usually do about 2 parts glue and 1 part water and then just a small drop of soap.  You can use white glue, but I think the bond from wood glue is stronger and holds up better over time.  The soap helps the glue to spread better and keeps it from clumping up when spreading it over large areas.

After spreading the glue I sprinkled on a little bit of the yellow flock and then covered the rest of the area with the green flock.  I lightly tap it down with my finger and then tap off the excess.  Let that dry and you will have this.



I sprayed the hills with a polyurethane dull coat to help hold the flock on.

For not a lot of money and only a little bit of time you can have some pretty nice hills that will work well for several games.

 Here are a few pictures from the convention game that inspired me to put these together.